11 point quadrature rule for tetrahedron Degree of precision 4, number of points 11. More...
#include <QuadratureP3.h>
Static Public Attributes | |
| static const Quadrature *const | Bulk |
| Bulk quadrature. | |
Static Private Attributes | |
| static const double | BulkCoordinates [] |
| static const double | BulkWeights [] |
11 point quadrature rule for tetrahedron Degree of precision 4, number of points 11.
const Quadrature *const Tet_11Point::Bulk [static] |
Bulk quadrature.
const double Tet_11Point::BulkCoordinates [static, private] |
{1./4., 1./4., 1./4.,
11./14., 1./14., 1./14.,
1./14., 11./14., 1./14.,
1./14., 1./14., 11./14.,
1./14., 1./14., 1./14.,
0.3994035761667992, 0.3994035761667992, 0.1005964238332008,
0.3994035761667992, 0.1005964238332008, 0.3994035761667992,
0.3994035761667992, 0.1005964238332008, 0.1005964238332008,
0.1005964238332008, 0.3994035761667992, 0.3994035761667992,
0.1005964238332008, 0.3994035761667992, 0.1005964238332008,
0.1005964238332008, 0.1005964238332008, 0.3994035761667992}
const double Tet_11Point::BulkWeights [static, private] |
{-74./5625.,
343./45000.,
343./45000.,
343./45000.,
343./45000.,
56./2250.,
56./2250.,
56./2250.,
56./2250.,
56./2250.,
56./2250.}
1.6.3