11 point quadrature rule for tetrahedron Degree of precision 4, number of points 11. More...
#include <QuadratureP3.h>
Static Public Attributes | |
static const Quadrature *const | Bulk |
Bulk quadrature. | |
Static Private Attributes | |
static const double | BulkCoordinates [] |
static const double | BulkWeights [] |
11 point quadrature rule for tetrahedron Degree of precision 4, number of points 11.
const Quadrature *const Tet_11Point::Bulk [static] |
Bulk quadrature.
const double Tet_11Point::BulkCoordinates [static, private] |
{1./4., 1./4., 1./4., 11./14., 1./14., 1./14., 1./14., 11./14., 1./14., 1./14., 1./14., 11./14., 1./14., 1./14., 1./14., 0.3994035761667992, 0.3994035761667992, 0.1005964238332008, 0.3994035761667992, 0.1005964238332008, 0.3994035761667992, 0.3994035761667992, 0.1005964238332008, 0.1005964238332008, 0.1005964238332008, 0.3994035761667992, 0.3994035761667992, 0.1005964238332008, 0.3994035761667992, 0.1005964238332008, 0.1005964238332008, 0.1005964238332008, 0.3994035761667992}
const double Tet_11Point::BulkWeights [static, private] |
{-74./5625., 343./45000., 343./45000., 343./45000., 343./45000., 56./2250., 56./2250., 56./2250., 56./2250., 56./2250., 56./2250.}