15 point quadrature rule for tetrahedron Degree of precision 5, number of points 15. More...
#include <QuadratureP3.h>
Static Public Attributes | |
static const Quadrature *const | Bulk |
Bulk quadrature. | |
Static Private Attributes | |
static const double | BulkCoordinates [] |
static const double | BulkWeights [] |
15 point quadrature rule for tetrahedron Degree of precision 5, number of points 15.
const Quadrature *const Tet_15Point::Bulk [static] |
Bulk quadrature.
const double Tet_15Point::BulkCoordinates [static, private] |
{1./4., 1./4., 1./4., 0., 1./3., 1./3., 1./3., 0., 1./3., 1./3., 1./3., 0., 1./3., 1./3., 1./3., 72./99., 1./11., 1./11., 1./11., 72./99., 1./11., 1./11., 1./11., 72./99., 1./11., 1./11., 1./11., 0.066550153573664, 0.066550153573664, 0.433449846426336, 0.066550153573664, 0.433449846426336, 0.066550153573664, 0.066550153573664, 0.433449846426336, 0.433449846426336, 0.433449846426336, 0.066550153573664, 0.066550153573664, 0.433449846426336, 0.433449846426336, 0.066550153573664, 0.433449846426336, 0.066550153573664, 0.433449846426336}
const double Tet_15Point::BulkWeights [static, private] |
{0.030283678097089, 0.006026785714286, 0.006026785714286, 0.006026785714286, 0.006026785714286, 0.011645249086029, 0.011645249086029, 0.011645249086029, 0.011645249086029, 0.010949141561386, 0.010949141561386, 0.010949141561386, 0.010949141561386, 0.010949141561386, 0.010949141561386}