#include <TriLinearCoordConn.h>
Public Member Functions | |
virtual void | subdivide () |
divides each triangle in the mesh in to 4 triangles The main idea is to join the mid points of the three segments (called edges here) | |
Protected Member Functions | |
virtual Element * | makeElem (const size_t elemIndex) const |
Return a 2d element with linear shape functions and linear triangle as the geometry. |
virtual Element* TriLinearCoordConn::makeElem | ( | const size_t | elemIndex | ) | const [inline, protected, virtual] |
Return a 2d element with linear shape functions and linear triangle as the geometry.
elemIndex |
Implements CoordConn.
virtual void TriLinearCoordConn::subdivide | ( | ) | [inline, virtual] |
divides each triangle in the mesh in to 4 triangles The main idea is to join the mid points of the three segments (called edges here)
Implements CoordConn.